Sse Plugins Randomly Became Dirty Again

Misery and despair have haunted you all your life. Just when yous thought information technology couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks agone, only nobody has come up for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse yet, you're running out of food. At least yous have that leak in the wall for h2o. It seems as though y'all've been forgotten, soon to rot abroad and die. The viii take forsaken you lot! Or... have they?

Live Another Life provides an culling means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to pb. A wide variety of choices volition be available. What you choose will have a lasting affect, and so choose advisedly or the gods may forsake you once more!

Boosted support has likewise been provided to allow you lot to extend Alive Some other Life with your ain starts.

Live Another Life Issues Tracker

Installation Requirements

Skyrim Special Edition 1.5.97 or greater.
Unofficial Skyrim Special Edition Patch 4.2.iv or greater.

You will need to turn on subtitles to come across the text for the startup quest.

Alternately, download and use Fuz Ro D-oh - Silent Voice to see subtitles simply on those NPCs with no voiced audio. This requires SKSE, so it will only work on PC copies of the game.

DO Non excerpt the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent part on the contents of the file. Doing so will cause things to load in the incorrect order and break the game. Skyrim is intended to load a BSA aslope it's ESM/ESP file. Circumventing this causes issues which I will not provide back up for. If you insist on going confronting this advice, you lot will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Driblet the archive into your Skyrim Special Edition Mods\Bash Installers folder, and so install as usual.
Make sure the mod is agile in the Wrye Bash mods tab.

Installation - Nexus Mod Director

Use the "Download with Director" button on the Alive Some other Life folio at Skyrim Nexus. The installer should take care of things from in that location.
Or add it to NMM manually through the "Add File" dialogue.
So merely make sure NMM has the mod activated.

Installation - Manual

Drop Alternate Start - Live Another Life.esp, Alternate Start - Live Another Life.bsa, Alternate Start - Live Another Life - Textures.bsa, and Alternate Start - Live Another Life.ini into your Data folder.
Activate the modern using whatsoever management tool suits you.

Uninstalling Live Another Life

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your agile game. Any mod that is more than pure mesh or texture replacements has the possibility to exit behind permanent changes to your save that you may non desire. This is non something modders tin correct for. Information technology is how the game was designed past Bethesda. No back up will be provided for anyone who uninstalls this mod from an agile game and continues on with that save.

That said, should you insist on going forward with doing and so you must attach to the following:

Showtime things first. You need to be sure the main quest has been started before you lot can uninstall this mod. The quest "Alive Another Life" must accept been marked as completed, AND you must have "Earlier the Storm" listed in your periodical. Uninstalling prior to this will break the master quest as well as the civil war.

It should likewise become without proverb that if you're using the farmhouse offset, make clean your stuff out of it first because if you don't you lot'll lose information technology all.

Make clean your stuff out of any other start location containers you may exist using, including any that are office of the vanilla game because they will NO LONGER Exist Condom STORAGE!!!

Once that's done, utilise your preferred method to uninstall the mod. The .esp, .bsa, and ini files must exist removed entirely.

Load Order

Due to the sensitive nature of the mod, it should exist loaded relatively belatedly in the load order. A lot of other mods may seek to make modifications to Helgen and the charactergen quests. Moving this further downwards in your listing will likely assist, a lot. I highly recommend going with the guild Boodle specifies.

Starting the Chief Quest

Skyrim has a lot more flexibility in pursuit of the primary quest, fifty-fifty when playing the default Helgen scenario. Alduin's appearance does not force ane to pursue the main quest beyond Helgen. So this mod is mainly providing a machinery to bypass Helgen and non encounter Alduin either. The game will patiently look for you to follow along. So there'due south no special effort really needed to avoid it, only don't exercise it :)

For well-nigh of the starts, it volition appear as though your "Alive Another Life" quest has stalled. You volition non have an active objective telling you where to become adjacent. When you are gear up to begin pursuing the main quest, talk to an innkeeper and ask them for rumors. Y'all'll be given a generic rumor about Helgen and told to travel there. Yous tin also but go to Helgen on your own without anyone telling you to do so.

The primary quest will as well start if you lot join the Civil War, complete the beginning two missions for your called side, then get sent to Whiterun. Once at that place, you'll observe Whiterun closed. If yous manage to bribe or persuade your mode in, the next guard you laissez passer by who delivers the line nigh Helgen being hit past a dragon will resolve the commencement portion. Otherwise asking them what they mean by dragons will get y'all pointed toward Helgen and you lot can proceed from in that location.

If y'all somehow avoid all the guards and get into Dragonsreach without always hearing about Helgen, the MQ will be force-started upon entering the main hall. Sorry, but this failsafe is required considering it is not possible to advance the Civil State of war until Bleak Falls Barrow and Dragon Ascension have been completed. Bethesda did not supply dialogue to let for a Stormcloak takeover of Whiterun before starting the Primary Quest.

Choosing the campsite start will begin immediately with the meet with Alduin.

Using this mod to follow the default Helgen sequence will play out the same equally the vanilla game.

Extensions

As of version 2.5.0 and higher, Alive Another Life allows for extensions to be written to provide boosted starting options. This is a known listing of extensions that are available:

Urban center Baby-sit - the example extension provided on the Nexus page for LAL.
Legacy of the Dragonborn - An extension to let you start equally a relic hunter for the mod's museum in Solitude.
New Beginnings - Several new get-go options using the extension framework.

Compatibility Patches

Starting Spell Choice

Compatibility

Tested and confirmed to piece of work with Open Cities Skyrim.

Known to be incompatible with any mod which attempts to remove the essential flags from any NPCs in Helgen.

Not compatible with Opening Scene Overhaul due to conflicts with edits to MQ101. Moving LAL after information technology in the load lodge should resolve the problem simply plain that and so makes the opening scene overhaul a moot betoken considering it volition be overridden. If you ignore this and go out information technology with OSO after LAL, the initial load screen will freeze and the game volition never load. There is nil that tin be washed near this.

Helgen Reborn – Fully compatible, even with the vanilla start selection.

Shlongs of Skyrim (ugh, aye, there actually is a mod most that) - This has been reported to completely mess up the cart ride for the vanilla start choice. If you're going to apply that mod, information technology is all-time to expect until you're off the carts and inside the keep before installing it.

Become High Male monarch of Skyrim - Edits MQ101, though it's a dingy edit. Either make clean the mod using TES5Edit or make sure information technology loads Before Live Another Life so that it won't cause the "new game" menu to get stuck.

Better Vampires - No issues should arise from using LAL and BV together. Fifty-fifty the vampire start should work properly as the method LAL uses to change yous into one uses script calls BV retains in its edited version of the player's vampire quest.

Mods altering the Abandoned Prison house (cell 00021594) will probably need to be patched since the navmesh has been edited.

Mods which alter the post-obit quests will non be uniform without a patch:

MQ101 - Unbound
MQ102 - Before the Storm
WERoad01 - Farmer refugees later dragon set on

Mods which edit the post-obit scripts will not be compatible unless patched:

QF_MQ101_0003372B
QF_MQ102_0004E50D
TIF__0005A6A6
TIF__0005A6B1
TIF__000D50CA
TIF__000D50DB
TIF__000D50E0
TIF__000D660D
TIF__000E2D03

Known Problems

The Thane offer won't be available in every urban center right away if you use a belongings owner get-go. The quest interaction makes doing so impossible without sacrificing too much of the content to it.

When picking the Companions society start, you demand to go watch the fight earlier Vlikas will get outside to train you.

When choosing i of the two civil state of war starts, you are strongly brash to let the Jagged Crown scene play out. If you don't, the quest may fail to starting time and the entire civil state of war quest line volition get jammed.

There may be some unfound dialogue that references Helgen. If you find some and have Not witnessed Alduin fly overhead yet, please report those with as much particular as possible.

Some quests in a major metropolis you choice a start for may not be bachelor until after you've left that metropolis and returned later. This is normal. It's due to how "Change Location" events work in the game and there'southward cypher that can exist done most it.

If you pick the send arrival start for Raven Rock, the mouse is not being locked down for some reason when the function is chosen to run the animated ship ride. No know solution for this exists equally of yet. Avert moving the mouse. Information technology will disrupt the scene, even though the boat will make it properly. It only looks goofy as hell.

Troubleshooting

Spoiler:

Prove


Nothing happened. I tried to beginning a new game and concluded up going to Helgen. Over again.

Make certain the modernistic is actually activated. Even if your mod director tells y'all information technology is. NMM is notorious for lying to its users, claiming a mod is agile, just in reality it isn't. Check with Wrye Bash, or with the official game launcher, to be certain that the modernistic really is agile.

Assistance! I'1000 stuck at the main menu starting a new game!

Skyrim Special Edition version 1.5.l or greater is REQUIRED for this modern. Exist sure y'all're using that first. Update through Steam if necessary. Older versions of the game are not supported.

Mods that brand large scale coating changes to either essential flags or quest item flags may be blocking y'all from playing.

Check the Data\Scripts folder and make sure there are no copies of the post-obit files:

QF_MQ101_0003372B, QF_MQ102_0004E50D, TIF__0005A6A6, TIF__0005A6B1, TIF__000D50CA, TIF__000D50DB, TIF__000D50E0, TIF__000D197B, TIF__000D660D, or TIF__000E2D03.

If these files are present, they will break the quest controls for Live Another Life. You'll need to figure out which packages installed these since they would only come from mods. Skyrim'south own
files are in Bethesda's BSAs and become overridden by the ones in my BSA.

Verify its placement in load order. This mod should be loaded most the end of the listing, not the kickoff. Loot has it placed appropriately and should be used if you are in dubiousness.

Dude, in that location's a pole in my confront. Why did yous non move it?

This is a normally mentioned problem that's caused past using Enhanced Character Edit aslope starting with LAL. It is not a problem with this modern, and it's unknown exactly why ECE does the camera thing the manner it does.

It'south non something I experience I should be responsible for fixing since I accept non caused this to happen.

Your mod is broken, it says my save tin can't be updated! Yous need to prepare that!

Really, no, information technology'southward not broken. Upgrading a save when you're still in the prison cell is non supported, never has been, and is a source of bugs. The message telling y'all to beginning a new game was added to make sure people are aware of this. Do not try to keep on with your game in this country equally it Will cause you problems.

No. I do non demand to fix anything. You need to break yourself of bad habits.

The game instantly CTDs when trying to talk to Mara. Why do you make such buggy mods man?

In one case again, this ane is not actually due to something I've done. The problem really comes from certain OTHER mods that have washed dialogue options that cause some problems with "talking activator" objects. Mara is one such object. The fact that you're getting this problem here is just a coincidence and y'all'd have run into it again elsehwere, similar during the Molag Bal quest. Then Mara has done you a favor in her infinite wisdom.

The 2 most common causes of this are:

ane. Having an onetime version of the Sofia follower modernistic installed.
2. Having version 4.0 of the Vilja mod installed.

These problems can be fixed by updating those mods to their current versions where the authors have addressed the event in their mods. At that place may be other mods with the same problem but they have not been brought to light even so.

Emma explains the trouble in more item here: https://forums.nexusmods.com/index.php?/topic/565358-live-another-life/page-975#entry20667239

The game crashes whenever I use the bed! Don't tell me this isn't your error either.

Surprise! It's not my fault either.

The simply known crusade for this is using a torso mod with a mismatched skeleton that's not compatible with it. When the bed is used, your character gets stripped of the prison clothing and your new equipment is added based on what you started equally. It is this procedure that causes the issue when a skeleton modernistic that doesn't friction match the body is used. Something to do with bones the body modern is looking for that the skeleton doesn't have. Oddly plenty, this tends to only happen on female person characters. I take no thought why that is.

If this only dislocated the shit out of yous, yous're not alone. I don't use trunk mods. The only advice I tin can offer is to contact the authors of the body mod y'all're using and find out if it's compatible with the skeleton you're using. Trust me, you'll know if you're non using the vanilla skeleton because it requires installing one separately.

Once more, since I don't know body mods, it's possible you but need to be sure that if the body modernistic comes with one that you're using that instead of something else.

The game crashes when I effort to get outside. Acknowledge information technology, you lot suck at this!

Heh, nope, not me either :P

In that location are sporadic reports about this effect coming up occasionally. The best information I currently have on this is that it could be due to a certain version of ENB that'southward installed, or some bad configuration in the ENB on any version. Since this doesn't happen consistently (which I attribute to not everyone using ENB) there's not much else to get on.

If this is happening to you lot, try running the game without ENB and see what happens. If it works, you take your culprit. Y'all would have run into issues with the game regardless of using LAL or not.

The Live Another Life quest never finishes, it'due south stuck in my journal.

Non exactly. The quest remains agile because it'southward necessary for it to do so. Get speak to an innkeeper to choice up on it. Whatsoever properly configured innkeeper will have a rumors topic that should get things started.

My quest volition close out when yous've spoken to the Jarl in Whiterun well-nigh being in Helgen.

I found your burned up corpse and clicked on information technology, but zippo happens.

This isn't quite the problem information technology used to be since all you'll exist missing out on is the journal, which is a proficient read, but not critical to annihilation.

If it only refuses to piece of work, but skip it and either get to the cave, or go to Whiterun.

OK, I did that, and so went to the cavern, but nil is at that place.

The quest mark isn't GPS authentic. You lot should exist able to hands spot two poor hapless souls on the ground, doubled over in pain. That'due south Hadvar and Ralof. Become talk to one.

If you have already been told virtually the Jagged Crown, Hadvar and Ralof volition no longer be present in the cave every bit their story lines no longer call for them to be anywhere near Helgen.

Whiterun'southward map markers are missing! I need those!

They're not missing. They're just turned off. When the time comes in either the principal quest or the civil state of war to approach Whiterun, those map markers will be off. Simply walk up to the city gates and let the guard stationed in that location face you lot. Once you lot gain entry to the city the map markers will exist turned back on.

Delight DO Not panel your way around them. You will exist probable to break something. Efforts accept been made to shut possible loopholes but intentionally sabotaging them by using the console is not one of those loopholes that can exist deemed for. Just don't.

The guard at the Whiterun gate won't walk upwardly to talk to me. What gives?

If the guard does not walk upward to you, it's quite possible you've spoken to him recently. Walk over and talk to him and everything should proceed equally normal.

Ulfric is naked, you debauchee!

Well the ladies similar him th.... no wait.

This issue has been reported on occasion to occur in conjunction with Immersive Armors.
Immersive Armors has a toggle switch within its MCM carte du jour that should resolve this problem while using an alternate start modernistic.

Options Available

Spoiler:

Bear witness

Choose from one of the many options to offset your grapheme. As more than ideas are fleshed out, this listing volition grow.

Caught Crossing the Border Illegally

For those who wish to use this to play through the original game start at Helgen, this choice volition streamline the procedure to skip the race selection dialogue during the pb up to your execution. All of the tutorial prompts will be removed also.

Escape My Cell

You've been left to dice, forgotten, in a clammy, nighttime cell. All you really want is a second gamble - to escape! Fortunately, Mara has taken pity on you and provided you a means to do just that, if you lot tin manage it.

With this outset selection, 3 lockpicks will appear in the soul gem holder. Pick the lock on the jail jail cell door and win your freedom. Information technology's that unproblematic. Y'all will only brainstorm the game proper equally shortly equally you've climbed upwards the stairs. Until doing so, you tin still go back and ask Mara for some other option. Subsequently that, y'all're committed.

Should you fail to pick the lock, you can go back and pick another beginning pick to exit. Sorry, Mara insists nosotros limit this strictly to 3 lockpicks only.

Arrived by Ship

You will arrive by transport in the port of Confinement, Dawnstar, Windhelm, or Raven Rock with little more than some bones supplies, eye class article of clothing, and a decent sum of gold to start over upon your inflow.

Property Owner

Yous will get-go off with the fully furnished house of your pick in one of 4 major cities. Windhelm is non included due to the quest that interacts directly with the firm there. Raven Rock is similarly non included due to the attached quest involved with acquiring that property.

Each firm will starting time yous off with appropriate class clothing and some leftover cash to spend. There volition also be a pick of weapons fitting to the urban center available on the storage breast in the sleeping room.

Alternatively, you tin cull from ane of the 3 Hearthfire houses. For these, y'all volition start off with a fully furnished Entry Way, Chief Hall, Cellar, and all outside additions. The only thing which will not be enabled is the bard since the bard specifically mentions your steward yous don't have yet. The drafting table outside should be ready to get with whatever additions you want on the business firm after.

If owning property in a city is tiresome, you lot don't like Hearthfire houses, or you'd adopt to take admission to all of the bachelor hold questing, yous can choose instead to own a farmhouse. The farmhouse is situated on the main road just due north of Rorikstead and comes complete with a pair of NPCs to act every bit your farm hands. Your farm will generate a regular income that you can collect from the farm hands. You do need to come abode from time to time to collect information technology though. The farmhouse also supports adoption if Hearthfire Multiple Adoptions is installed.

Member of a Social club

You will be a new recruit in 1 of the joinable factions in the game. The Companions, College of Winterhold, Dark Brotherhood, Thieves Society, The Dawnguard, or the Volkihar Vampires (Lord Harkon's Court). Your starting equipment volition exist geared toward the faction yous accept chosen.

For the Thieves Club, yous will begin just inside the Ragged Flagon, having merely emerged from the Ratway. Talk to Brynjolf to seal the bargain.
For the Dark Brotherhood, yous will begin immediately inside the Falkreath Sanctuary and demand only speak to Astrid to consummate the process.
For the College, you'll be placed just outside the Hall of Elements and volition accept completed the initial joining phase.
For the Companions, you lot'll begin in Jorvaskr and begin with the mission to railroad train with Varkas.
For the Dawnguard, yous'll start off in Fort Dawnguard fix to selection upwards the questline but after Bloodlines.
For the Volkihar, yous'll start off in Harkon'south castle but after being bitten and condign a vampire lord.

Patron at an Inn

You will be able to choose from one of several inns throughout Skyrim (and Raven Rock besides). Some are relatively prophylactic, others non and then much. Nightgate Inn in particular is isolated in the mountains and is more dangerous than well-nigh others. Do be conscientious.

Outlaw in the Wilds

You will begin as a member of a grouping of bandits. For the sake of variety, the group of bandits volition be chosen at random, from any properly configured bandit lair in either Tamriel or Solstheim. You will begin with standard bandit level equipment. The bandit faction at the start location will remain friendly to you equally long as you don't piss them off showtime. Tread advisedly though, you Will have a bounty of 1500 gold in the agree the game chooses. The guards will not have kindly to seeing you lot trotting into a civilized surface area unless you're prepared to pay up.

Soldier in the Army

You brainstorm as a recruited soldier in either the Stormcloaks or the Imperial Legion. Which ane yous choose volition decide the gear you start with. You will begin at the point immediately subsequently what would be each i's commencement mission, which is little more a cannon fodder quest on either side.

Make sure y'all lookout man the Jagged Crown scene or things will get messed up!

Camping ground in the Woods

Y'all are a lone hunter, camping in the woods. This will kickoff you off with decent depression level equipment, a bivouac, cooking pot, bedroll and tent. The camp volition be in the forest/hills near Helgen and will serve as an alternative method for witnessing the dragon assault that volition not require you to actually exist in the village when it is destroyed. The campsite volition remain in place permanently should you wish to return and use it as a base.

Shipwrecked off the Declension

Shipwrecked! Yous were a passenger aboard a merchant send on the way to Confinement when the send struck an iceberg off the coast and then capsized. Make your escape from the doomed vessel, retrieving any useful items on your mode out, then make your style to the nearby ice floes. From there, yous'll quickly realize information technology's a LONG manner off to shore.

Take care if using survival mods, especially those with hypothermia modules. Yous tin can freeze to decease apace!

Attacked and Left for Expressionless

You find yourself in a remote expanse, robbed and left for dead by bandits. They were kind enough to leave what they thought was your corpse dressed in ragged dress, but nothing more. Can you survive the harsh wilderness and achieve prophylactic alive?

The random locations now include a few spots on Solstheim too.

With proper setup, any location in Tamriel or Solstheim in whatsoever modern can exist made to piece of work with this. Run into the extension documentation for details.

Vampire in a Secluded Lair

The lair has ever been home to you, for as long as you can remember. It isn't even articulate to you anymore how long you've been a vampire, only you lot know you still hunger for prey and still have an urge to gamble.

The game will pick a random vampire lair location from anywhere in Tamriel or Solstheim equally long as the dungeon is properly configured. This can include locations added by mods every bit well. You volition begin equipped with standard vampire armor and weapons similar all of the other vampires in the game.

Exist aware you could potentially be dropped into a jail cell with hostile enemies nearby. Exist careful when exiting your lair.

Necromancer in a Hidden Lab

The laboratory you discovered in Blackreach is running low on supplies. It looks like you'll demand to gear up forth soon to replenish, and maybe come across what'southward going on in the world these days.

Off-white warning - in that location is a Dwemer Sphere outside the door to the lab. You'll need to plan ahead before leaving.

Still stuck? Demand some ideas? Read this excellent thread past the guy who suggested the scenario: https://www.darkcreations.org/forums/topic/1424-occupy-blackreach/

Vigilant of Stendarr

You accept been accustomed into the Vigilants of Stendarr and take been granted living admission to their headquarters outside of Dawnstar.

The chest adjacent to you when you begin is yours and is a prophylactic storage container.

Warlock's Thrall

Y'all snap to your senses, a sudden weight lifted from your mind past a curious band you found while gutting a fish. You aren't even sure why you put it on, but you did. Then, suddenly, information technology becomes clear... You've been under the control of a pair of warlocks dabbling in necromancy! Fortunately they are not aware yous've broken their hold over you lot, and at present is your chance to escape!

You begin the game in Boulderfall Cavern, the home of two warlocks. Aside from some rather mundane robes and boots, you lot are equipped with a very powerful Ring of Nullification and a cheap atomic number 26 dagger. You are safe and so long as you lot choose to remain in the cavern. Venture outside, and equally presently as you've wandered far plenty, the warlocks will realize y'all've cleaved their hold and become hostile. Time to run if you want to alive!

Note: There is no safe storage at this location, then don't leave annihilation here if you want it later.

Alive in an Orc Stronghold

You'll begin in the orc stronghold of Dushnikh Yal. Though you have lived there for some time, they still call you outlander, and now you lot once again hunger for adventure.

For some people, this may exist considered an unbalanced option since yous become decked out in a full set of orcish armor and a nice big orcish battleaxe, but yous're notwithstanding level i. Death tin still find you easily enough.

Khajiit Caravan Guard

You've been with the caravan for a long time at present, and finally your group leader has hired a new guard. Time for some adventure, simply you'll always be welcome at the camps in Whiterun or Markarth. This pick just activates for a Khajiit.

Member of a Forsworn Tribe

Once the true rulers of The Achieve, your tribesmen and kin have since been forced to carve out a life in the rugged mountains, abroad from more comfortable living. The time has come for you lot to leave and detect gamble on your ain. But available for Bretons.

Note - Y'all become a usable breast in the start location that's safety to keep things in.

Argonian Dock Worker

You've been on these docks for months at present, possibly longer. The locals aren't treating y'all whatsoever amend and it'due south high time you lot did something about it. A life of run a risk and glory is simply the alter of pace you need.

Note - The first end table inside the door, with the soul precious stone holder on it, belongs to you and tin be used equally storage. The container does not respawn.

Redguard Alik'r Warrior

Disillusioned with life back home in Hammerfell, you joined the Alik'r and set out to Skyrim on a mission. Only things are not what they seem and it looks like fourth dimension to set out on your own. Nobody back habitation will know the deviation anyway.

Dunmer Refugee (Windhelm)

Morrowind is still a very hostile place, and you've decided to take your chances in Skyrim instead. Upon arrival though, Windhelm isn't at all what y'all expected or were hoping for. Information technology looks similar it's time to cast aside your expectations of an piece of cake life and become an adventurer.

Note - The bedroll and sack you start standing next to for this are yours. The sack is safe storage.

Dunmer Refugee (Raven Rock)

The mainland of Morrowind is still a hostile identify, and you've had enough. You're taking your chances on Solstheim in Raven Rock. Upon your arrival though, it's non at all what y'all were hoping. They most care for you as an outsider. It looks like that easy life isn't there to be had after all. Might be time to take up adventuring instead.

This beginning will begin in the abandon building on the edge of town and from in that location, you lot're on your own.

Annotation - The bedroll and sack y'all start standing next to for this are yours. The sack is condom storage.

Starting on Solstheim can be tough since the DLC is intended for higher level characters. Death will visit often if you are non careful!

Altmer Agent of the Thalmor

You lot're assigned to the Thalmor Embassy near Solitude. As part of your regular duties, you lot are tasked with routine investigations of various matters in Skyrim. Though Elenwen has yet to trust you with a field assignment - until now. How fortunate that it should mean finally getting to do some adventuring on the side while you're out.

You begin the game inside the Thalmor Embassy on the upper floor, standing next to a bed. Since the Embassy does not respawn in the vanilla game, all storage should be prophylactic. You will exist a member of the Thalmor faction, so you can take what you lot wish from the building at whatsoever time, and can sleep in any of the beds you tin detect.

Once you accept arrived at Helgen, you will be removed from the faction and the Embassy will then be closed to you until the party during the main quest. Thalmor may get hostile toward y'all at this point due to their assumption that you've abandoned your post. Be aware that membership in the Thalmor faction may also make Stormcloaks hostile toward yous, including cities run by them! Different the bandit start, you volition retain this membership for as long as you avoid going to Helgen.

Erik the Slayer'due south Childhood Friend

Only bachelor for Nords.

You and Erik take lived in Rorikstead all your lives and take been the best of friends since Mralki took yous in. Farming isn't a bad life, but ever since Lokir started telling all those stories about a life of adventure, it'south all you two have talked nigh for months. Erik's begetter has finally given his blessing and the two of y'all are finally geared up and ready to depart!

You begin the game at the Frostfruit Inn in Rorikstead. Erik'south mini-quest is completed and he has been assigned as your follower. You can dismiss him at any time only like normal. Your starting equipment will exist the same as his equipment.

Fellow member of the Penitus Oculatus

Only available for Imperials.

You lot've been assigned to the Emperor's particular in Dragon Bridge. The commander has finally realized that someone needs to go out and do some field work to set up for the Emperor'southward visit to Skyrim. Fortunately, the commander has chosen you for the task. It can't hurt to do some adventuring on the side while you lot're out doing your duties.

Yous begin the game at the Penitus Oculatus Outpost in Dragon Bridge. You are equipped with a full compatible, an Imperial sword, and Imperial shield plus incidental gear and boodle. As a member of the faction, you will be able to take anything from the outpost if you want, but since this cell respawns, you DO NOT take safe storage. Membership in this faction may cause other factions to react in a hostile style!

Upon the "Unbound" quest completing, you will exist removed from the faction on the assumption that you take failed to fulfill the duties you were assigned to. You will also be expelled should you make up one's mind to plough on your fellow Oculatus members and attack them.

Surprise Me

Random roll that will choice one of the above. The standard Helgen beginning volition non be included in this. Race specific starts will only apply if the role player's race matches.

Credits

Chesko - For his polygon shape detection script.
Nikkita - For her awesome work on the voiced lines for the statue of Mara in the starting cell.
Dwip - The new mesh section for the farmhouse interior.

Disclaimer

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or whatever of their affiliates.

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Source: https://www.nexusmods.com/skyrimspecialedition/mods/272

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